Definition of

MMORPG

MMORPGThe acronym MMORPG refers to the English expression massively multiplayer online role-playing game , which can be translated as massively multiplayer online role-playing video game . An MMORPG, in this way, allows the user to be part of a virtual universe simultaneously with many other individuals, interacting and competing with them.

Each player uses client software to have representation in the digital world of the MMORPG. This representation is made through an avatar (your character in the game environment in question). The video game provider, meanwhile, manages the servers that make the development of the platform possible.

In an MMORPG there can be millions of people playing, each controlling a particular character. In the online universe, multiple actions are carried out and it is common for providers to frequently introduce news and updates.

As the player spends more time online, they can complete missions, collect treasures, and level up. Many times clans or groups are created that bring together several people who provide mutual collaboration.

It is possible to differentiate between free MMORPGs and commercial MMORPGs . In the first case, these are developments that designers, artists and programmers carry out in their free time for pleasure or to experiment. Those who create a commercial MMORPG, on the other hand, seek to make money from the game: that is why they charge to access their universe or to obtain certain improvements as the stories progress.

Dragon Quest, final fantasy y world of warcraft son algunos examples de MMORPG. La complejidad de muchos de los juegos y la cantidad de horas que mujeres y hombres de todas las edades pasan conectados a los universos virtuales interactuando entre sí han generado análisis de antropólogos, psicólogos y sociólogos.

Since there are currently so many different titles in this genre , some of which have introduced totally innovative features and others that have merged it with others, such as action and adventure , it is impossible to rigidly define its mechanics and objectives. Despite this, there are certain elements that usually appear in all MMORPGs, such as missions .

MMORPGIn the real world, the word mission has several meanings, generally associated with adult life and goals of great importance: "our mission in the world" or "a mission to help children without access to education" are two. very common examples. However, in an MMORPG, missions can be as simple and seemingly irrelevant as delivering a message to one character because another "is too tired to walk home."

The missions in games of this genre are very varied, and many of them serve to present the story to the player in small pieces, helping them to get to know the characters through their needs, their dreams, their fears, etc. . When we complete a mission, we usually receive a reward, the characteristics of which vary in each title.

Thanks to being able to play with other people from various parts of the world, clans , mentioned above, emerge. This allows you to exchange weapons, armor, and other valuables, share strategies for attacking enemies, and even team up to complete missions. In many titles grouping is mandatory, while in others it is optional or not even part of the rules but users manage to do it.

In this sense, MMORPGs generate a cultural exchange that is unparalleled and teaches players the importance of being part of a team to solve their problems. If the title is designed especially for the creation of clans, the enemies are usually much more powerful than those of a single player; In these cases, it is essential to establish a strategy to confront them.