Definition of

Instance

Right

The idea of ​​instance is used in the field of law.

Originating from the Latin word instantia , instance is the word that refers to the act and result of urging (that is, of reiterating or being insistent on a request, urging the rapid execution of something).

For procedural law , the instances represent the various degrees or jurisdictional stages into which the presentation, analysis and resolution of all matters that may be presented before a court of justice are divided.

The instance covers the group of procedural acts that are developed after the initiation of a case and its corresponding response within the framework of a trial . For example: “The defense of the accused will appeal before the case moves to the next instance,” “The complaint was presented to the Court of First Instance,” “The judge requested the participation of new experts in this instance.”

Another use of the concept is linked to the communication model with the Public Administration , which consists of the presentation of documentation or information to make a claim or complaint effective: “We have presented a request to the municipality to fix the pavement.”

Various uses of the notion

It should also be noted that an instance can also mention the degree, stage or level of a social institution (whether an organization , a competition, etc.): “The visiting team is already satisfied for having reached this instance,” “Nothing It suggested that Gómez would make a similar decision in such an important instance” , “The Spanish tennis player is qualified for the next stage of the tournament and is waiting for his rival” .

The parts of the psychic structure capable of acting and the copy of an executable version of a computer program ( software ) that has been written in the memory of a computer or computer are also called an instance.

Computing

In the field of programming, the idea of ​​instance is also used.

Instance in programming

More specifically, within the scope of object-oriented programming , it is possible to design a type of entity, assigning it different properties and functions , just as if you created a mold for a shirt and decided if it has pockets and, if so, how many, what material it should be made of, what its proportions will be and in what situation it will be appropriate to use it (an informal meeting, a gala party, etc.). Although it is an example far from computing, by taking that mold and making a shirt from it we would be instantiating that type of clothing item.

In the real world, the shirt has already been created and has a name known to all Spanish speakers; But in programming, the developer has total freedom when it comes to naming his creation, and the only limits will be those imposed by his creativity and the technology at his disposal. Current video games are developed adopting the class model , since it allows an extremely complex organization, maintaining order and control over each element, which can be dozens, hundreds or thousands.

Basically, it is possible that in a shooting game set in outer space there are different types of enemy ships, which in this case we will group by color to simplify the example. The developers will then establish that there are as many individuals of each type as they wish, always within the framework of the logic established for the game universe.

Therefore, in a certain section of a level five red ships could appear and fly towards the main character and shoot mercilessly; Each of them will have the same properties as the rest, but it is necessary to understand that they will not be clones, but rather identical twin sisters .